Monday, August 31, 2015

2D/3D Art: Week 1 Project

My first post! ( ^ o ^ )
Here's what I have been working on. Looking forward to seeing progress on this cannon model over time. It looks okay for now, but I'm sure I can push it more.

At first this was a serious challenge, because I made unseen mistakes when using the Multi Cut tool. These mistakes were exposed once I tried to extrude the inner parts of the side panels downwards.

Once I deleted a whole bunch of vertices and edges, I was able to extrude, adjust, and  snap them correctly (to the proper base) without problems. That was indeed a relief. I have so many different saves of this cannon. It feels like such an accomplishment to overcome each problem...








I'm still having issues with lighting in UE4. Also, I'm having an issue with the cannon's base not snapping to the surface of the environment geometry. Still happy and the solutions will come about!

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