Monday, February 29, 2016

Vehicle Concept Designs:Kowloon City Rickshaws

Here are my Rickshaws. I really wanted to go back and exagerate proportions in my models, but I also had to calculate the time it would take to render and color over the models. Otherwise it was loads of fun coming up with these concepts. I actually did a nice job at pumping these out quickly. I sense improvement and that makes me happy!






Wednesday, February 24, 2016

Personal Art for a Change

I thought I'd take some time to briefly reflect on personal aspirations. I aim to continuously level up in 2D/3D art. I love every aspect of the process from modeling in maya, to sculpting in zbrush, and exploring texturing. I enjoy seeing my artwork come to life in game engines. Creating items that have actual use in game, is a very rewarding experience. With every day, I aim extend past the limits of my skills and learning buffer, that I thought I once had. I am the type that is grateful for any sort of grunt work assignment. Still I try my very best to push my quality, whether I am working on crafting a rock or a whole city. This semester, I have been tested in creating quality work by the most efficient methods possible. I sense an increase in speed within my work flow, because that it is a challenge that I enjoy working on. My passion lies in environmental artwork, though I also enjoy character design. I find environmental art a huge aspect of building game worlds that immerse the player. I also enjoy practicing graphic design through UI/UX design.

Really I wish to work for any company that makes meaningful games with a mostly pleasant team and working environment. I still have a lot of research to do in terms of studios. I used to have a list, but as I grow as a 2D/3D artist, I found myself to be more open minded than purely focusing on a-list companies. I do have an interest in educational games and entertainment for younger audiences, however. So much more research to do in order to refine this route though. There's also the field of simulation, but I'm more interested in NASA and geomatics than  working for the military forces.

Homework isn't the only way I've been able to unleash my creativity during my time at FIEA. Before my time here, I had issues simply exercising spontaneous creativity because I was focused on art from a purely academic perspective throughout undergrad ( a chapter of my life that I do treasure however). But being at FIEA inspires me every day to just do whatever I feel when breaking from team projects. So I always find myself drawing something on the fly. I have been doodling and refining personal sketches. I usually do this during lectures to help stay awake while also internalizing all of the material by every stroke of the pencil.

First I'd like to share some fan art. 
Here's a Nopon inspired by Xenoblade Chronicles

Here is the Harvest Goddess and the Harvest Sprites Aaron and Pepita


Some sketches of fantastical characters. A soldier and a mage... Felt kinda awkward concerning the mage's proportions. Because she was supposed to be tall, but I ended up drawing her petite. They're both inspired by birds...Because I Love Birds in general...


Here are my personal doodles. Super extra personal. They represent my spirituality, different states of mind, and my eccentric personality, hu hu huuu... They're a bit incomplete, but I'm working on getting them to look more finished, like the first. The candle and the large spiral compositions are actually from last Spring. The other three (purple, pink, and mango tree) are from this semester. 


Monday, February 22, 2016

Toon Rendering Environments



Here are my renderings of the environment with use of modular elements from my team.
I personally created the buildings, windows, railings, doors, and the larger neon signs.

Monday, February 15, 2016

Final Renders: Environment Concepts and Color Palettes

 Here are my final building concepts. I really wanted to work on three different roof shingle types, textures, and color schemes. Concept A features stone slabs and a cement texture. Concept B features wood planks and a wooden wall texture. Concept C features ornate cement shingles and a peeled paint texture. I had a lot of challenges getting the shingle insert meshes to cooperate. Also it took me forever to figure out how to use ZRemesher on these hard surfaces. Had to get my polycount down and also make the polys symmetrical so I could easily work. It was worth the effort and I learned tons!!!


                                




Monday, February 8, 2016

Insert Mesh

Life is good. I made threee insert meshes. Wood, stone, and ornate planks.


Monday, February 1, 2016

12 Iterations of Building Designs

Here are my designs. I Fell In Love with ZModeler....
And then I sculpted in layers, to highlight details I wanted to emphasize.


Fun with the ZModeler tool. I had to add topology to work with. And then regroup the polys.

My models were pretty messy. So I had a lot of cleaning to do for each base piece. But it was a great learning experience.