Showing posts with label Claire Rice. Show all posts
Showing posts with label Claire Rice. Show all posts

Tuesday, January 19, 2016

Fling Strikes a Couple of Poses

Here are my images featuring the mighty Fling. I thiiink that's his name. Well regardless, he and I got really close, when it came to this Posing assignment. Pretty tricky, taking on these methods. And yet the results are pretty rewarding. I really played with the different render passes in terms of color. Looking forward to taking advantage of ZBrush's rendering. But then I realized that my files were in RGB color mode--not good for printing. So as soon as I changed to CMYK I had even more adjustments to make. But it wasn't to bad. I visualized two different settings using stock photos (will link later). Fun stuff...

                                           Here is Fling's Pose via Maya Transpose Methods
I felt like I could get a loooot more accurate with the use of a skeleton. Still very slight touch-ups were necessary in ZBrush (fingers holding the staff).

This is Flings Pose via Zbrush Transpose Methods


My files are ready for printing too...I hope the colors come out well. 


Painful...But the good kind of painful...Cuz I took on another learning curve. WOOOT!!!



Monday, September 7, 2015

Week 3 Assignment

This weeks tutorial on UV mapping, resolution adjusting/detailing, and digital sculpting is very helpful. Still I am struggling. Along the way, my model would break here and there making it a grand challenge to move forward with the tutorials. I constantly found myself trying to salvalge and keep my broken model up to speed. But it is not looking good. I made mistakes early on by not following directions, and as a result, gave myself very unique problems to begin with. For example, I constructed excssive holes to hollow the cannon, when I am not skillfully ready for prepping a case like this, It seems broken anyway.
 This past weekend was meant to recover this project, but I was unfortunately met with family matters. I want to rebuild this model extremely carefully tonight and have it ready for this weeks tutorials starting tomorrow. I know these sorts of issues would get me fired in the industry. Still, I am willing to push on. Having learned all of the techniques it should not be a problem.





Monday, August 31, 2015

2D/3D Art: Week 1 Project

My first post! ( ^ o ^ )
Here's what I have been working on. Looking forward to seeing progress on this cannon model over time. It looks okay for now, but I'm sure I can push it more.

At first this was a serious challenge, because I made unseen mistakes when using the Multi Cut tool. These mistakes were exposed once I tried to extrude the inner parts of the side panels downwards.

Once I deleted a whole bunch of vertices and edges, I was able to extrude, adjust, and  snap them correctly (to the proper base) without problems. That was indeed a relief. I have so many different saves of this cannon. It feels like such an accomplishment to overcome each problem...








I'm still having issues with lighting in UE4. Also, I'm having an issue with the cannon's base not snapping to the surface of the environment geometry. Still happy and the solutions will come about!