Monday, January 25, 2016

Concepts in Zbrush

These are variations of architectural lairs for our game.






The first image here is a base. The second is my sad attempt at Zmesh





1 comment:

  1. Let's clearly label the designs, I think you can hit a much higher quality level. Make sure there are shadows, make sure you are hitting the style from your game. The sculpt quality and your shape language needs to go up! Once you make your modular pack, you should be showing much more complex ideas for what the buildings could be.

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