And then I sculpted in layers, to highlight details I wanted to emphasize.
Fun with the ZModeler tool. I had to add topology to work with. And then regroup the polys.
My models were pretty messy. So I had a lot of cleaning to do for each base piece. But it was a great learning experience.
I starting to enjoy the shapes. I do think we can get more variation in there. Let's fix the levels and the really dark background.
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