Monday, February 29, 2016
Vehicle Concept Designs:Kowloon City Rickshaws
Here are my Rickshaws. I really wanted to go back and exagerate proportions in my models, but I also had to calculate the time it would take to render and color over the models. Otherwise it was loads of fun coming up with these concepts. I actually did a nice job at pumping these out quickly. I sense improvement and that makes me happy!
Wednesday, February 24, 2016
Personal Art for a Change
I thought I'd take some time to briefly reflect on personal aspirations. I aim to continuously level up in 2D/3D art. I love every aspect of the process from modeling in maya, to sculpting in zbrush, and exploring texturing. I enjoy seeing my artwork come to life in game engines. Creating items that have actual use in game, is a very rewarding experience. With every day, I aim extend past the limits of my skills and learning buffer, that I thought I once had. I am the type that is grateful for any sort of grunt work assignment. Still I try my very best to push my quality, whether I am working on crafting a rock or a whole city. This semester, I have been tested in creating quality work by the most efficient methods possible. I sense an increase in speed within my work flow, because that it is a challenge that I enjoy working on. My passion lies in environmental artwork, though I also enjoy character design. I find environmental art a huge aspect of building game worlds that immerse the player. I also enjoy practicing graphic design through UI/UX design.
Really I wish to work for any company that makes meaningful games with a mostly pleasant team and working environment. I still have a lot of research to do in terms of studios. I used to have a list, but as I grow as a 2D/3D artist, I found myself to be more open minded than purely focusing on a-list companies. I do have an interest in educational games and entertainment for younger audiences, however. So much more research to do in order to refine this route though. There's also the field of simulation, but I'm more interested in NASA and geomatics than working for the military forces.
Really I wish to work for any company that makes meaningful games with a mostly pleasant team and working environment. I still have a lot of research to do in terms of studios. I used to have a list, but as I grow as a 2D/3D artist, I found myself to be more open minded than purely focusing on a-list companies. I do have an interest in educational games and entertainment for younger audiences, however. So much more research to do in order to refine this route though. There's also the field of simulation, but I'm more interested in NASA and geomatics than working for the military forces.
First I'd like to share some fan art.
Here's a Nopon inspired by Xenoblade Chronicles
Here is the Harvest Goddess and the Harvest Sprites Aaron and Pepita
Some sketches of fantastical characters. A soldier and a mage... Felt kinda awkward concerning the mage's proportions. Because she was supposed to be tall, but I ended up drawing her petite. They're both inspired by birds...Because I Love Birds in general...
Here are my personal doodles. Super extra personal. They represent my spirituality, different states of mind, and my eccentric personality, hu hu huuu... They're a bit incomplete, but I'm working on getting them to look more finished, like the first. The candle and the large spiral compositions are actually from last Spring. The other three (purple, pink, and mango tree) are from this semester.
Monday, February 22, 2016
Toon Rendering Environments
I personally created the buildings, windows, railings, doors, and the larger neon signs.
Monday, February 15, 2016
Final Renders: Environment Concepts and Color Palettes
Here are my final building concepts. I really wanted to work on three different roof shingle types, textures, and color schemes. Concept A features stone slabs and a cement texture. Concept B features wood planks and a wooden wall texture. Concept C features ornate cement shingles and a peeled paint texture. I had a lot of challenges getting the shingle insert meshes to cooperate. Also it took me forever to figure out how to use ZRemesher on these hard surfaces. Had to get my polycount down and also make the polys symmetrical so I could easily work. It was worth the effort and I learned tons!!!
Monday, February 8, 2016
Monday, February 1, 2016
12 Iterations of Building Designs
Here are my designs. I Fell In Love with ZModeler....
And then I sculpted in layers, to highlight details I wanted to emphasize.
My models were pretty messy. So I had a lot of cleaning to do for each base piece. But it was a great learning experience.
And then I sculpted in layers, to highlight details I wanted to emphasize.
Fun with the ZModeler tool. I had to add topology to work with. And then regroup the polys.
My models were pretty messy. So I had a lot of cleaning to do for each base piece. But it was a great learning experience.
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