Unforutnately... as I continued mappings, I found myself focusing on solving problems with small pieces while not recognizing the largest challenge of all. That was solving the impossible. Melanie Bourgeois; art is absolutely gorgeous and I wanted to capture every single charming aspect of it's shape language. I didn't realize until too late that the sides of the house were designed with impossible construction. Recall impossible objects and optical illusions... This art piece portrays a very subtle one, that you notice briefly in passing yes. But the gravity of it smacked me in the face when I had to size the support beams and side wide window.
After solving that issue by slightly straying from the concept arts details (which made me salty because I loved the width of that lower window)... I realized that I should definitely size all key unique pieces to be exact in comparison to other crucial pieces.
I have already made copies of pieces that are higher res in comparison to the low res base models. Soon all pieces will be absolutely ready for zbrush. I know that I'm behind, but I do feel that I've gotten the most difficult part of the challenge out of the way. Lots of tiny things to fix, like figuring out whether the circular window should be inset to the roof side panels, or finishing up the base of the column.
There are still a few details that I'd like advice on, because my brain has been set in the zone and it's hard to stretch for certain solutions. I'm wondering how best to approach ZBrush. Should I import all key bits together, and export pieces separately? Also for some reason, no mater how much I budge the roof window set, I can't figure how to smooth the top to match the split middle of the roof. Is it okay for that piece to be slapped in and unconnected to the roof itself?
Overall my plan is to see how much I can push and get built with modular pieces with minimal sculpting in Zbrush. I am so fortunate that color is already set for this piece, So that I can focus on getting these first steps right before I fully explore texturing. Can't wait to make Bourgeois' lovely art a 3D reality and share it with her!!!
Can you spot what makes this concept an "impossible object?"
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