Here is progress on my Portfolio Piece! It needs several more pushes, but here we are:
The following digital painting is a concept art piece by Melanie Bourgeois'. As soon as I saw this image I felt imediately warmed by its character and color palette:
The biggest challenges involved with this piece involved mapping out perspective and figuring out the best way to make a roof texture. In zbrush, I felt like a carpenter! Most of the following images are rendered through maya.
The following digital painting is a concept art piece by Melanie Bourgeois'. As soon as I saw this image I felt imediately warmed by its character and color palette:
The biggest challenges involved with this piece involved mapping out perspective and figuring out the best way to make a roof texture. In zbrush, I felt like a carpenter! Most of the following images are rendered through maya.
Here is the wireframe:
The tri count for the game res model is about 11k right now. The polycount should be even less after tweaking of the wood planks.I wish I could have worked faster...But I found myself in a rut.
Making and using insert meshes = SO MUCH FUUUUN! I created sets of tiles ranging from sets of 4,6 and a couple of loner tiles. Being able to use the transpose tools to build uniqueness in the roof tile layouts was pretty cool and took some getting used to. I whs it could've come out cleaner, but at least I tried to be a little accurate by number of rows only. My next move is to do some minimal retopo of the game res geo to better fit these tiles.
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